/*
 * This file is part of aion-emu <aion-emu.com>.
 *
 *  aion-emu is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-emu is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-emu.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.model;

/**
 * @author Luno modified by Wakizashi (CHEST)
 */
public enum CreatureType {
	NULL(-1),
	/** These are regular monsters */
	ATTACKABLE(0),
	/** These are Peace npc */
	PEACE(2),
	/** These are monsters that are pre-aggressive */
	AGGRESSIVE(8),
	// unk
	INVULNERABLE(10),
	/** These are non attackable NPCs */
	FRIEND(38),
	
	SUPPORT(54);

	private int someClientSideId;

	private CreatureType(int id) {
		this.someClientSideId = id;
	}

	public int getId() {
		return someClientSideId;
	}
	
	public static CreatureType getCreatureType(int id) {
		for (CreatureType ct : values()) {
			if (ct.getId() == id)
				return ct;
		}
		return null;
	}
}
